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  • Building a Hide-and-Seek Editor Tool (and Missing a Deadline)
    July 16, 2026 by HarborViewGames#Synty, #hide-and-seek, #editor-tools
    For Synty's 12th Birthday Jam, I set out to build something that would stretch two skills at once: a narrative-driven mechanic that didn't rely on branching dialogue, and a custom Unity editor tool I... Continue reading
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Updated 13 hours ago