Owed
Built for Synty's 12th Birthday Jam (theme: Hide and Seek), but I missed the submission window, so it's live here instead as an in-development demo.
You've been sent to collect a debt from someone who doesn't want to be found. Search three zones of a town, each one populated by a custom editor tool built for this project; reading the crowd for who doesn't quite belong. Find them, and a piece of the story unlocks. By the end, you'll know more about why they ran than you expected to.
Currently playable:
- Three gated zones, each with a hidden target among a populated crowd
- Custom camouflage system: later zones are procedurally harder to read
- Unique story fragment unlocked per zone on a correct find
- Third-person movement with a raycast-based "search the crowd" interaction
Still in development:
- Fourth zone (confrontation + ending choice)
- Audio pass, reaction polish
- Additional environmental storytelling detail
Built solo in Unity, using Synty's asset library. The population tool that drives this, a custom editor-time crowd generator with tunable camouflage difficulty, was the technical centerpiece of the project; a devlog on how it works is coming soon.
| Published | 9 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | HarborViewGames |
| Genre | Puzzle |
| Tags | hide-and-seek, Narrative, Singleplayer, Third Person, Unity |
| Content | No generative AI was used |



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